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35 additional results from other categories
7.0
SEC
Your Weapons gain 6 » 9 » 12 Damage for the fight
Your Heal items gain 6 » 9 » 12 Heal for the fight
Your Shield items gain 6 » 9 » 12 Shield for the fight
If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.
13 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
Your Poison items gain +1 Poison for the fight
Fiery
Your Burn items gain +1 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Your items gain 3% Crit Chance for the fight
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage gain.
Mossy
Your Regen items gain +1 Regen for the fight.
Commonly Paired With
The first 4 » 8 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
6.0
SEC
Your Weapons and Heal items gain +Damage and +Heal equal to this item's value for the fight.
When you Heal, this gains 3 » 5 » 7 Value for the fight.
13 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 2 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 2 second(s)
Shielded
Shield 150
Restorative
Heal 150
Toxic
Poison 15
Fiery
Burn 15
Shiny
This has +1 Multicast.
Deadly
Your Weapons and Heal items have +25% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian +Weapon
Deal 150 Damage
Mossy
Regen 15
Commonly Paired With
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
Your Heal items have +5% » +10% » +15% » +20% Crit Chance.
When you use a Weapon, your Heal items gain +3 » +6 » +9 Heal for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 Shield for the fight.
Your leftmost Heal item has +20 » +40 » +60 » +80 Heal.
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