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The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
Your Weapons have + Damage equal to your Regen.
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
BazaarDB automated finding: The counter that tracks uses increments on ANY item use, not just Heal or Regen items. This means using non-Heal/Regen items will consume the limited uses without granting Max Health.
Confirm with Deep Mechanics.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 Shield for the fight.
The first 4 » 8 » 12 times you Slow each fight, Charge a Regen item 1 second(s).
Your Regen items have +1 » +2 » +3 » +4 Regen.
Your items with no Cooldown have +25% » +50% Damage, Burn, Poison, Shield, Heal, and Regen.
When you gain Regen, a Burn item gains +1 » +2 » +3 Burn for the fight.
BazaarDB automated finding: The tooltip says 'When you gain Regen' but the ability actually triggers when one of your items performs/applies Regen, not when you gain Regen.
Confirm with Deep Mechanics.
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