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7.0
SEC
Your Weapons gain 6 » 9 » 12 Damage for the fight
Your Heal items gain 6 » 9 » 12 Heal for the fight
Your Shield items gain 6 » 9 » 12 Shield for the fight
If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.
12 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
Your Poison items gain +1 Poison for the fight
Fiery
Your Burn items gain +1 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Your items gain 3% Crit Chance for the fight
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage gain.
7.0
SEC
Shield 200 » 300
When you Shield or Heal, give your items +1 » +2 value for the fight.
This item's Cooldown is reduced by 1% for every value it has.
12 enchantments
Golden
This has double value bonus.
Heavy
Slow 2 items for 1 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 1 second(s)
Shielded
This has double Shield.
Restorative
Heal equal to this item's Shield
Toxic
Poison equal to 5% of this item's Shield
Fiery
Burn equal to 5% of this item's Shield
Shiny
This has +1 Multicast.
Radiant
This item is immune to Freeze, Slow and Destroy.
Deadly
This has +50% Crit Chance.
Obsidian +Weapon
Deal Damage equal to this item's Shield
The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal, Charge adjacent Properties 1 second(s).
12 enchantments
Golden
Adjacent Properties have double value.
Heavy
When you use a Property, Slow an item for 1 second(s).
Icy
When you use a Property, Freeze an item for 0.5 second(s).
Turbo
When you use a Property, Haste an item for 1 second(s).
Shielded
When you use a Property, Shield 20.
Restorative
When you use a Property, Heal 20.
Toxic
When you use a Property, Poison 2.
Fiery
When you use a Property, Burn 2.
Shiny
This has double Charge amount.
Deadly
Your adjacent Properties have +Crit Chance equal to the value of your highest value item.
Radiant
Your adjacent Properties are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you use a Property, deal 20 Damage.
6.0
SEC
Your Weapons and Heal items gain +Damage and +Heal equal to this item's value for the fight.
When you Heal, this gains 2 » 4 » 6 Value for the fight.
12 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 2 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 2 second(s)
Shielded
Shield 150
Restorative
Heal 150
Toxic
Poison 15
Fiery
Burn 15
Shiny
This has +1 Multicast.
Deadly
Your Weapons and Heal items have +25% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian +Weapon
Deal 150 Damage
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
Your Heal items have +5% » +10% » +15% » +20% Crit Chance.
When you use a Weapon, your Heal items gain +5 » +10 » +15 Heal for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
BazaarDB automated finding: The counter that tracks uses increments on ANY item use, not just Heal or Regen items. This means using non-Heal/Regen items will consume the limited uses without granting Max Health.
Confirm with Deep Mechanics.
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