All
Items
Skills
Merchants
Trainers
Monsters
Events
All
Monsters
Hellbilly

Hellbilly

As of patch 13.3 (Apr 13) on Apr 13, 2026.
Hellbilly
Hellbilly
Level
6
Combat
4 Gold3 XP

Hellbilly

As of patch 13.3 (Apr 13) on Apr 13, 2026.

Info


Hellbilly is a neutral monster in The Bazaar. Its tier is Gold. See the full list of items and skills on Hellbilly's board below.

Monster Info
Inferred


Avail.
Day 4
Health
900

Board
Inferred


900

Skills

Your leftmost Weapon deals +10 » +20 » +30 » +40 Damage.

Items

When you sell this, your leftmost Heal item gains 5 » 10 » 20 » 40 Heal.
11 enchantments
Heavy
When you sell this, your leftmost Slow item gains +1 Slow duration.
Icy
When you sell this, your leftmost Freeze item gains +0.2 Freeze duration.
Turbo
When you sell this, your leftmost Haste item gains +1 Haste duration.
Shielded
When you sell this, your leftmost Shield item gains +20 Shield.
Restorative
This has double Heal gain.
Toxic
When you sell this, your leftmost Poison item gains +2 Poison.
Fiery
When you sell this, your leftmost Burn item gains +2 Burn.
Shiny
This has double Heal gain.
Deadly
When you sell this, your leftmost item gains 10% Crit Chance.
Obsidian
When you sell this, your leftmost Weapon item gains +20 Damage.
Mossy
When you sell this, your leftmost Regen item gains +2 Regen.
7.0
»
6.0
»
5.0
»
4.0
SEC
Deal 5 Damage
Multicast
2
13 enchantments
Golden
This has double value.
Heavy
Slow an item for 2 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 2 second(s)
Shielded
Shield equal to this item's Damage
Restorative
Heal equal to this item's Damage
Toxic
Poison equal to 10% of this item's Damage
Fiery
Burn equal to 10% of this item's Damage
Shiny
This has +1 Multicast.
Deadly
This has +50% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage.
Mossy
Regen equal to 10% of this item's Damage
5.0
SEC
Adjacent Weapons gain 10 » 15 » 20 » 25 Damage for the fight
Adjacent Heal items gain 10 » 15 » 20 » 25 Heal for the fight
Adjacent Shield items gain 10 » 15 » 20 » 25 Shield for the fight
13 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 1 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
Adjacent Poison items gain 2 » 3 » 4 » 5 Poison for the fight
Fiery
Adjacent Burn items gain 2 » 3 » 4 » 5 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Adjacent items gain 10% Crit Chance for the fight.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage bonus.
Mossy
Adjacent Regen items gain +2 » +3 » +4 » +5 Regen for the fight.
4.0
SEC
Deal 20 » 40 » 80 » 160 Damage
Ammo:
2
Multicast
2
13 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
Shield equal to this item's Damage
Restorative
Heal equal to this item's Damage
Toxic
Poison equal to 10% of this item's Damage
Fiery
Burn equal to 10% of this item's Damage
Shiny
This has +1 Multicast.
Deadly
This has +50% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage.
Mossy
Regen equal to 10% of this item's Damage
When you sell this, your leftmost Shield item gains +4 » +8 » +16 » +32 Shield.
11 enchantments
Heavy
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
Icy
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
Turbo
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
Shielded
This has double Shield bonus.
Restorative
When you sell this, your leftmost Heal item gains +10 Heal.
Toxic
When you sell this, your leftmost Poison item gains +1 Poison.
Fiery
When you sell this, your leftmost Burn item gains +1 Burn.
Shiny
This has double Shield gain.
Deadly
When you sell this, your leftmost item gains 2% Crit Chance.
Obsidian
When you sell this, your leftmost Weapon item gains +10 Damage.
Mossy
When you sell this, your leftmost Regen item gains +1 Regen.